MAA 4435: Advanced 3d Modeling and Texturing The Purpose of this course is to introduce advance concepts for modeling and rendering through the combination of Maya, Photoshop and Zbrush. Focusing on various pipelines, this course covers concepts such as displacement mapping, normal mapping, Zspheres and their skinning processes, and 2.5 illustration. |
||
| JUMP
TO A SPECIFIC WEEK: |
Its time to normal map our character. We will use the Normal map to produce deformation for all of the high frequency detail on the model.
But first, we must understand Normal Mapping as theory and as pratice.
Heres a site that explains some of the complex stuff: Normal Mapping Tutorial part 1, Normal Mapping Tutorial part 2
Heres the Wiki on Normal Mapping: Wikipedia
Click on the image below to learn how to Fix Normal Map Seams:
Photoshop - Combine Normal Maps from CG Bootcamp on Vimeo.
Click on the image below to learn how to Fix Normal Map errors on hard edges:
JUMP TO A SPECIFIC WEEK: