MAA 4435: Advanced 3d Modeling and Texturing The Purpose of this course is to introduce advance concepts for modeling and rendering through the combination of Maya, Photoshop and Zbrush. Focusing on various pipelines, this course covers concepts such as displacement mapping, normal mapping, Zspheres and their skinning processes, and 2.5 illustration. |
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Week 6: Midterm Critique
Using the feedback given in the week 5 critique we will finish up our Head/Env project, submitting 2-3 renders, the final maya file, as well as all relevant textures. Your reference materials should also be submitted, either in image form, or in that of a spec sheet (see below). For next week, you will need to gather reference materials or make sketches to begin our creature project.
EXCELLENT EXAMPLES OF STUDENT WORK FOR THE HEAD ASSIGNMENT:
![]() Portrait of Adrian Melian by Yi Ou |
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![]() Self Portrait of Dylan Dunbar |
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![]() Self-Portrait by Regan Mucha |
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![]() Self-Portrait by Matthew Jue |
![]() Self-Portrait by Frank Abney |
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![]() Image by Crystal Silva |
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![]() Image by Curtis Cooper |
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![]() Image by Jeevee Roldan |
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![]() Image from Tyronne Schieszler |
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![]() Image by Kristen Nagel |
HERE
ARE SOME HIGH QUALITY STUDENT EXAMPLES for the Envir. Texturing section:
CLICK ON IMAGES FOR LARGER
![]() Image by Razvan Luta |
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![]() Image by Anders Howard |
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![]() Image by Joshua Kusnerz |
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![]() Image by Hadidjah Chamberlin-Huffman |
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![]() Image by Rob Hashman |
![]() Image by Kat Dallons |
![]() Image by Ed Zhu |
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