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MAA 4435: Advanced 3d Modeling and Texturing

The Purpose of this course is to introduce advance concepts for modeling and rendering through the combination of Maya, Photoshop and Zbrush. Focusing on various pipelines, this course covers concepts such as displacement mapping, normal mapping, Zspheres and their skinning processes, and 2.5 illustration.

 

 
     
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Week 11: Final Critique on Creature projects

Please Make sure to Bring:


-A Render or Document export showing 3-6 views of your sculpted Character, like you see here:




-Your Maya renders, like you see here:


-Your Reference Material for the project, like you see here:

-1 .ma or .mb file

-1 .ztl file

 

 

EXCELLENT EXAMPLES OF STUDENT WORK FOR THIS ASSIGNMENT:

Images by Jan Wyss

Image by Brandon Jones

Image by Yi Ou


Image by Joy Horvath

 


Image by Carlos Talbott

Image by Mike Jasoni


Image by Joseph Perez

Image by Ty Miyasato



Image by Kial Croom

Image by Ryan Dunne


Image by Ryan Dunne

Image by Anders Howard

Image by Razvan Luta

Image by Jessica Brunson

Image by Greg Madrigal

Image by Michael Nguyen

Image by Addison Delaney

Image by Jesse Fisher

Image by Willie Cooley

Image by Matt Levine


Image by Toshi Matsuda

Image by Sean Ross


Image by Corey Brown

Image by Alejandro Anguiano

Image by Dennis Osmanbegovic


Image by Vance Wu


Image by Alisha Rosen

Image by Ehren Tye


Image by Catherine Thomason


Image by Gibby Guiterrez


Image by Ravi Giraputra


Image by Alan Lei


Image by Angelo Valaio

Image by John Miller
 

 



 

 
   
 

 

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