MAA 4435: Advanced 3d Modeling and Texturing The Purpose of this course is to introduce advance concepts for modeling and rendering through the combination of Maya, Photoshop and Zbrush. Focusing on various pipelines, this course covers concepts such as displacement mapping, normal mapping, Zspheres and their skinning processes, and 2.5 illustration. |
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We will examine two great plugins which will allowus to pose our Creature models inside Zbrush.
Big Apple Throws the Haymaker:
This video shows a timelapse of using the transpose master tool in Zbrush 3.12
Subtool Master allows you to mirror, duplicate, merge, export all your subtools at once, fill all your subtools with color and/or materials.
Mudbox Conversion The following videos cover tips and techniques for using Mudbox, to aid in your workflow alongside Zbrush.
MORE LAB TIME to finish up your Creature Models for next week.
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