MAA 3312: Advanced Texturing and Lighting In
this course the students will learn to apply traditional paint concepts,
tools, and techniques for use in computer animation. They will develop
critical ideas for surface treatment, texture, and lighting and demonstrate
the layering of light in space to create mood, emotion and theme. |
||
|
JUMP TO A SPECIFIC WEEK:
|
Week 11: Final Critique, click on images below for larger
Project 6:Students will model their own interior enviornments. They will be responsible for Modeling, UV layout, lighting, texturing, and shader creation. Grading will be based on several Catagories. Each section is graded on the 6 point scale and factors into the final class grade as seen in the purple section below.
6a----Spec Sheet:
Photographic reference material compiled into a PDF
6b----Modeling:
A bank of simple models will be provided for those who don't excell at it, but modeling from scratch is encouraged and factored into the grade
6c----Texturing:
UV layout and texture complexity is considered. You may not use more than a single 4096sq texture's worth of space for all items in the room. Example:
1x 4096
-or-
4x 2048 -or-
16x 1024 -or-
8x 1024 AND 2x 2048
etc.....
THIS IS FOR ALL CHANNELS (color, normal, spec, etc....)
6d---Lighitng:
Use of light with appropriate color, shadows, and bouncing.
6e---Render Passes:
You will be making renders from 3 camera angles. Each angle should show evidence of composited passes (AO, GI, reflections, etc...) to enhance the look of the render
JUMP TO A SPECIFIC WEEK: |