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MA3312: Advanced Texturing and Lighting

In this course the students will learn to apply traditional paint concepts, tools, and techniques for use in computer animation. They will develop critical ideas for surface treatment, texture, and lighting and demonstrate the layering of light in space to create mood, emotion and theme.
Furthermore, they will demonstrate an understanding of global illumination, final gather, Radiosity, and HDRI. Finally, upon completion they will be able to critically understand how light affects a surfaces’ color based on material: Diffusion, Gloss, Specularity, Reflectivity, Translucence, and Ambience.

  texturing_and_lighting

 

Choose your current Week:

 
Choose your current Week:
Week 1: Course introduction, UVing Workshop

Week 2: Materials Introduction

DUE: PDF of References for quarter-long project

Week 3:Creating Color Maps

DUE: Modeling for quarter-long project (final chance to have modeling graded)

Week 4: Uving Review

DUE: Uving for quarter-long project (Grading done based on revisions to UVs ONLY from critique in week 5)

Week 5: Creating Specular, Alpha, Bump, Normal and Displacement Maps

DUE: Revisions to UV maps (final chance to have UVs graded)

Week 6: Texture Review

DUE: Textures for quarter-long project (Grading done based on revisions to Textures ONLY from critique in week 7)

Week 7: Blending Textures with shader networks

DUE: Revisions to textures (final chance to get textures graded)

 

Week 8: Direct Lighting, Shadows, Fog



 

andrew klein bus stop

Week 9: Indirect Illumination. Global Illumination, Final Gather, Caustics, and determining light placement

Week 10: Render Passes and Compositing
bathroom Week 11: Final Critique

DUE: Finished Environment model, textures, renders, and composites.