MA3312: Advanced Texturing and Lighting In
this course the students will learn to apply traditional paint concepts,
tools, and techniques for use in computer animation. They will develop
critical ideas for surface treatment, texture, and lighting and demonstrate
the layering of light in space to create mood, emotion and theme. |
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Choose your current Week:
Choose your current Week: |
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Week 1: Course introduction, UVing Workshop |
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Week 2: Materials Introduction DUE: PDF of References for quarter-long project |
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DUE: Modeling for quarter-long project (final chance to have modeling graded) |
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Week 4: Uving Review |
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Week 5: Creating Specular, Alpha, Bump, Normal and Displacement Maps DUE: Revisions to UV maps (final chance to have UVs graded) |
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Week 6: Texture Review |
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Week 7: Blending Textures with shader networks DUE: Revisions to textures (final chance to get textures graded)
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Week 8: Direct Lighting, Shadows, Fog
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| Week 10: Render Passes and Compositing | |
| Week 11: Final Critique DUE: Finished Environment model, textures, renders, and composites. |