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Modeling a Foot in Maya
Part 1 of this 7 part video series covers how to start modeling a foot using an edge extrusion method. I begin by modeling a stirrup over the ankles, separating the front and heel.

Part 2 of this 7 part video series deals with building the heel.

Part 3 of 7 is on modeling the middle section of the foot.

Part 4 of 7 covers how to get the foot ready to add toes.

Part 5 of 7 demonstrates modeling the big toe.

 

Part 6 of 7 covers duplicating the big toe for use as the other 4 toes.

 

 

Part 7 of 7 finishes the topology of the foot to leave you with all quads.