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MAA 1134: Principles of 3d Modeling

Through critical analysis, the student will apply basic design principles to the solution of visual problems using elements of 3D design. The student will conceptualize 3D coordinate systems, construct 3D models, and perform mathematical computations as they apply to geometric construction.

 

For EVERY project submitted this quarter, you will be asked to use the NAMING CONVENTION Resource Guide (click on the image on the left of this text) for all of your files. Not using the guide will result in a deduction of points from your grade.

 

 
Choose your current Week:
My grading scale for each project-
chair Week1: Intro to the Course. An Exploration of 3d concepts and techniques, Learning the Maya interface. 3d Workflows. Polygon modeling at the Object and Component Level, Simple object construction and organization.

Project 1: Using a Handout, you will be asked to create a 3d model of the piece of furniture from the 2d image you are given from Polygon geometry only.

DOWNLOAD THE RUBRIC FOR THIS PROJECT

pokemon Week 2: Simple NURBS editing, more component level operations.

Project 2: You will be asked to bring in a toy or small, simple, handheld object that you can examine in real world 3d, then re-create in Maya's 3d using Nurbs and polys.

DOWNLOAD THE RUBRIC FOR THIS PROJECT

plane Week 3: Box Modeling, Setting a Project, Using Image Planes, gridflow, edgelooping, 5-point stars.

Project 3: Using blueprints found online for Top, Side, and Front views of an aircraft/spacecraft, you will be asked to create a 3d model of the chosen ship from Polygon geometry only.

DOWNLOAD THE RUBRIC FOR THIS PROJECT


plane Week 4:Extrusion (edge) Modeling, Combining objects, Normals.

Week 5: Midterm Critique and QUIZ

 

Week 6: Uving the Airplane

Project 4: We will Uv your already completed airplane model so that it is ready for texturing

DOWNLOAD THE RUBRIC FOR THIS PROJECT

Week 7: Starting our Characters, the human head-edgeloops, quads and triangles revisited.

Project 5 : Based on Orthos of your own design (or of a known character or photo WITH APPROVAL), you will be creating a character model from Polygon geometry only. . NO ROBOTS ALLOWED!!!!!!

DOWNLOAD THE RUBRIC FOR THIS PROJECT

 

Week 8,9,10: Character Modeling

END OF WEEK 8 CLASS: character must have completed template, and head, turned in for checkpoint grade.
Week 11: Final Critique!!!!

Your Final Grade will be as such:
chair: 12 points
toy: 12 points
plane: 30 points
Midterm Quiz: 7 points
attendance 11 points
chess 12 points
final character 36 points