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GA 3311: Materials and Lighting

In this class students will be introduced to materials, textures and lighting strategies to add detail and realism to objects without adding complexity to the model. Students will simulate real world surfaces containing reflection radiosity and other effects.

 
     
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Week 7: UV mapping polygons (part 2):

Uving with with Maya (2009 and later)-the human hand:






Uving with HEADUS UVLayout-the human hand:
CLICK HERE OR ON THE IMAGE BELOW:

 

Homework: Unwrap the provided human hand, then paint out a texture for the hand or use photo refecences in photoshop to add detail. Provide 1 render for week 8, in addition to your UV map.

Here are some nicely painted hands (click for a larger view):

   

Image by Joshua Angeles


Image by Alan Lei

Image by Kai Cabrrera

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