GA 3311: Materials and Lighting In this class students will be introduced to materials, textures and lighting strategies to add detail and realism to objects without adding complexity to the model. Students will simulate real world surfaces containing reflection radiosity and other effects. |
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Week 7: UV mapping polygons (part 2):
Homework: Unwrap the provided human hand, then paint out a texture for the hand or use photo refecences in photoshop to add detail. Provide 1 render for week 8, in addition to your UV map.
Here are some nicely painted hands (click for a larger view):
Image by Joshua Angeles
Image by Alan Lei
Image by Kai Cabrrera
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