| BACK TO TEACHING HOMEPAGE | ||
GA 3311: Materials and Lighting In this class students will be introduced to materials, textures and lighting strategies to add detail and realism to objects without adding complexity to the model. Students will simulate real world surfaces containing reflection radiosity and other effects. |
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Choose your current Week: |
My grading scale for each project- | |
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Week1: Introduciton to Materials, Texture File size issues, the Hypershade. | Project 1: Texture a Book, create materials for a glass and the book. |
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Week2: Creating UVs with Projections, the UV texture editor, Uv editing operation, bump and displacement mapping. | Project 2,3,4: With the provided Alleyway scene, UV all objects, Light the scene for day and night, create textures. Each section below is graded independantly, each week. |
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Week3: Maya Standard Lighting, Light Properties, color temperature and color theory, Raytrace and Depth Map Shadows. | |
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Week4: Texturing with Photoshop, making tileable textures, making custom brushes, photoshop filters, Maya cameras and lens attributes, transferring UVs. | |
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Week5: Using the Hypershade work area, shader groups, materials, procedural and file textures, utility nodes, Layered Textures and Shaders, midterm quiz, fruitbowl demo. | Project 5: With the provided image of a painting, you will be given 1hr in class to create a scene that mimics the light and color as closely as possible.
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| Week 6:The Render Settings Window, Maya Software, Hardware, Vector and Mental Ray renderers, reflections and raytracing, Global Illumination and Final Gather (overview), The Cornell Box Demo. | Project 7: You will be modeling a Cornell box, and proving 2 renders. One will be a wireframe render from Maya's Vector Render, one will be a GI render from Mental Ray for Maya.
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Week 7: Laying out UVs with a Pelting tools (Headus UV layout). | Project 8: With the provided Hand model, you will be using Headus UVlayout to create your UVs, then texturing in Photoshop. UVing will be done in class.
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Week 8: Baking Shadows, reflections, 2d and 3d procedural textures, Normal maps, and Displacements maps in maya, Nvidia Photoshop filter for normal mapping, CrazyBump, ambient occlusion (overview). | Project 9: With the provided Chest of coins, you will be creating color, specular and normal maps for all assets, then producing 3 renders.
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Week 9: 3 point lighting, toonshaders, Color, Specular and Difference mapping for characters. | Project 10: With the provided Head model (or your own), you will be responsible for UV layout, texturing and creating 3pt lighting, then rendering.
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Week 10: 3dpaint/Interactive Photorealistic Rendering, making eyeball textures. | |
| Week 11: Final Critique. | Your Final Grade will be as such: Cup and Book- 6 points Alleyway- 40 points Midterm Quiz-12 points Fruitbowl-6 points Cornell Box-5 points Hand-12 points Treasure Chest-13 points Head Maps and Renders-10 points Attendnce-11 points |
