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GA2211: Hard Surface and Organic Modeling

This course covers advanced modeling techniques used for building organic and hard surface objects and environments.

 

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Week 7: Introduction to Car Project

The Vehicle
Using Image Planes, downloadable from the link just below, Model a Car, Truck, Motorcycle, Tank, or Bus
Please: No Airplanes or Boats.... I want wheels,
and no bicycles..... I want more complexity than that.

-High poly car has no poly limit (make as detailed as possible)
Create a Level of Detail group so that visibilty switches between models at correct threshold.
Create renders using studio env.

 

 


Proper vehicle gridflow
While somewhat more arbitrary than the gridflow you might find on a character, below you will see a diagram representing a good idea of gridflow on the main body of your vehicle. Take note of where I have denoted 5-pt and 3-pt stars, as they indicate changes in how your edgeloops will split. If I was making a lower polygon count version of this station wagon (I only built this higher density version from NURBS patches and splines), then I would use a gridflow like you see here:

 

 

The following tutorials are offsite links that have been approved by Andrew Klein for use on this project. They are listed in order from Simplest Methods to Most Complex Methods. Please take a skim through each tutorial however and decide which provides the most useful information for you, before you begin. You may desire to incorporate elements from each of them into your own process.

Disclaimer: Some of these tutorials are more comprehensive than others.


Buidling a Vehicle using a Box Modeling Method
This method may be most familiar to students taking this course. Begin with a polygon cube, and advance through the creation of more and more features by extruding, inserting edgeloops, and spliting polygon faces as your primary tools.

Here is an offsite tutorial link on this method:

 

here is another offsite tutorial link on this method:

 

 


Buidling a Vehicle using an Edge Extrusion Modeling Method
This method may be the next most familiar to students taking this course. Begin by exruding edges to create 1 new face at a time, contouring the model. Heavy use of edge extrusion, append polygon, and merge vertex tools.

Here is a PDF tutorial link on this method:

 

 


Buidling a Vehicle using Spline Curves
This method may be the least familiar to students taking this course. Begin by creating EP curves, tracing the contours of the model where changes in direction occur. Use Loft, Birail, and Boundary tools to create polygon surface patches which may be welded back together by Combining the objects and merging the verts.

Here is a PDF tutorial link on this method:

here is another offsite tutorial link on this method:







Buidling a Vehicle: Combined Splines/Box Modeling approach

This tutorial offers a hybrid of methods shown above:

 

 

 

 

 

 

 

 

 
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