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GA2211: Hard Surface and Organic Modeling

This course covers advanced modeling techniques used for building organic and hard surface objects and environments.

 

REMEMBER TO POST YOUR SKETCHBOOK WORK
TO THE FORUM ON A DAILY BASIS
.

Choose your current Week:
My grading scale for each project-
Week1: Cellphone/Remote/Game Controller (or similar device).

Project 1: Using your own Cellphone/Remote Controls/ or Game Controllers as reference (or by using online images), create the most detailed model you can of each of the individual components.

DOWNLOAD THE RUBRIC FOR THIS PROJECT


Week2: Street Level Assets Project 2: Using Photographic references, model 3 street prop Assets from the following list: Fire Hydrant
Bus Shelter
Garbage Can
Parking Meter
Newspaper Stand
Street Lamp
Muni/BART ticket dispenser
DOWNLOAD THE RUBRIC FOR THIS PROJECT
Week3: Guns/Powertools Project 3: Using Photographic references, model a specific Gun (such as an M-16, Colt 45, Police 9MM....)or Powertool (such as chainsaw, hedgetrimmer, weedwhacker...)
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Week4: Creating a Rendering Environment Project 4: We will set up a high quality render environment to render out all models.
DOWNLOAD THE RUBRIC FOR THIS PROJECT
Week5: Intro to Zbrush: Rocks and Boulders Project 5: Using Zbrush sculpting tools, we will create a few rocks and boulders
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Week6: Zbrush: Flowers and Leaves Project 6: Using Zbrush sculpting tools, we will create a flower or leaves.
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Week7: Introduction to Car Project

Project 7:Using Image Planes, Model a Car at 2 levels of detail (LODs):
-Low poly car will be no more than 3,500 tris
-High poly car has no poly limit (make as detailed as possible)
Create a Level of Detail group so that visibilty switches between models at correct threshold. Create renders using studio env. created in project 3, and using same criteria.

DOWNLOAD THE RUBRIC FOR THIS PROJECT

Week8: Car Project Continued

Week9: Building the Tires/Rims for your Car/Truck

Week10: Car Project Lab Time
Week11: Final Critique

Your Final Grade will be as such:
 Attendance 11 points
 Cellphone- 15 points
3 Street Props- 15 points
Gun/Powertool- 20 points
Render Environment- 4 points
ZB Rocks/Boulder- 15 points
ZB Leaves/Flowers- 15 points
Car/Truck-30 points
Sketchbook (5/wk)-50 points

for 175 points total