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GA2211: Hard Surface and Organic Modeling This course covers advanced modeling techniques used for building organic and hard surface objects and environments.
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Choose your current Week: |
My grading scale for each project- |
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Week1:Modeling a Cellphone/Remote/Game Controller (or similar device). An assement of incoming skill using image planes and creating detailed polygon models. | Project 1: Using your own Cellphone/Remote Controls/ or Game Controllers as reference (or by using online images), create the most detailed model you can of each of the individual components. |
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Week2: Modeling a Skeletal Torso-Spine, Pelvis, and Coccyx. Box Modeling Vertebrae, duplicate along curve, Lattices, and using Duplicate Instance will all be covered. | Project 2: Using provided anatomical reference, you will be asked to create a Skeletal Torso (Spine,Pelvix,Coccyx,Ribcage, Sternum, Clavicles, and Scapula) using extrude and duplicate along curve features. DOWNLOAD THE RUBRIC FOR THIS PROJECT
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Week3: Modeling a Skeletal Torso-Ribcage, Sternum, Clavicles, and Scapula. Extrude along curve, Smooth Preview, and the Sculpt Geometry Brush will be covered. | |
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Project 3: Create a 3pt lighting render environment with a studio backdrop and reflection dome. Create Render Layers for Ambient Occlusion and Wireframe. Render Cellphone and Skeletal Torso projects from the front, side, back, top, and 3/4 views, and edit into a collage in Photoshop DOWNLOAD THE RUBRIC FOR THIS PROJECT
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Week5: MIDTERM CRITIQUE. Start setting up image planes and begin initial modeling on Project 4- Car. Proper Vehicle Gridflow. |
Project 4: Using Image Planes, Model a Car at 2 levels of detail (LODs): DOWNLOAD THE RUBRIC FOR THIS PROJECT
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Week6: High and Low Poly Modeling, LOD groups, examples of vehicles and levels of detail, and introduction to baking detail high to low. Merits of working low poly first and high poly first will both be discussed. | |
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Week7: Radial Construction, building tire treads via bend deformer and hubcaps with duplicate special. | |
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Week8: Creating a room layout. Creating believable clutter. | Project 5: Create a space with combined hard surface and organic elements, emphasis on believable clutter. 35,000 tri limit. Create Renders from 3 angles at 1024x768: DOWNLOAD THE RUBRIC FOR THIS PROJECT
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Week9: Creating a House Plant- revolving, extruding on curve, planar alpha mapping, working with live surfaces, optimizing polycount. | |
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Week10: Faking Radiosity for daytime lighting, correct shadows. | |
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Week11: Final Critique | Your Final Grade will be as such: |
