GA3313: Designing 3d Environments |
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The final project will consist of 2-4 person teams building out a more expansive space which may be an exterior or interior, based on a core thematic element and location (similar to projects 1 and 2). Elements from Projects 1 and 2 could, and SHOULD be smartly adapted into this final project where applicable. Models and textures should be reused and instanced where possible. The provided theme from Project 1 will carry into this project.
Emphasis will be placed on students creating spaces that evoke mood, provide for player interaction, and consider elements of foreground, mid-ground, and background.
Poly Limit: 120,000 tris. Instanced elements will not count against budget -1 Maya scene file with assembled environment
-1 collage showing all textures at actual resolution
-5 or so hardware 2.0 renders of the lit environment at 1280x1024
Grade Breakdown:
TECHNICAL POINTS:
3pts-Stays under Poly Limit, models are optimized where possible
2pts-Maximize use of UV layouts
1pt-Stays within Texture Budget
2pts-Clear usage of High Poly or Zbrush baking for normal maps
1pts-Softening/Hardening of normals is appropriate for surface
2pts-Proper grouping and naming, deleted history, and other scene cleanup particulars that are expected at an advanced level.
1pt-Creating Instances for duplication and maintaining an "instances" display layer to easily check which items can ignore the poly limit.
1pts-World build to grid sizes and using human template as measurement.
TEAMWORK POINTS:
5pts-Assessed by instructor from observing team member contribution as percentage of project and quality of work.
SCOPE POINTS:
3pts-Assessed by instructor based on scale and scope of attempted project. Projects with lesser complexity or smaller scope will receive a lower grade, however, larger projects which do not match the scale that is approved (or are scaled down while in production) will also be graded downward. Essentially, shoot for the maximum of what you know you can complete within the time allotted. Points will consider completion of foreground, mid-ground, and background elements.
ARTISTIC POINTS:
2pts-quality and detail of presented concepts, maps, and or planning material.
2pts-assembling texture sheet for deliverables
10pts-quality of all textures (color, alpha, spec, normal, emissive?) as assessed by instructor. Emphasis on detail and texel density.
5pts-quality of lighting and shadows as assessed by instructor
Your setting should be a patch of forest, not just one tree...


Image by Josh Tyler:

Image by James Demonco: