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GA3313: Designing 3d Environments

Most levels of popular games are designed as building interiors and contain characteristics common to interior design layouts. This is also true of the film world. This course provides the opportunity for students to create architectural interiors representing houses, buildings, and entire worlds contained under a roof, in which to place their characters.

 

 

Choose your current Week:

 
Choose your current Week:
Week 1: Course introduction, Modeling Modular Assets

Week 2: Texturing Modular Assets

DUE: all high poly assets completed

Week 3: Texturing Continued, Assembling Modular Assets

DUE: all low poly models and uvs

Week 4: Critique of Project 1

DUE: textures and materials, renders and assets delivered for project 1

Week 5: Modeling Modular Foliage Assets

 

Week 6: Sculpting Tiling Textures

DUE: Base Models and Initial UVing for foliage Due

Week 7: Plant Alphas, CGFX shaders, Vertex Colors

DUE: Textures Due for Review

 

Week 8: Critique of Project 2

DUE: All renders, assets for foliage exterior project



 

Week 9 and 10: Group Work Final Project.

Using UDK

Week 11: Critique of Final Project

DUE: Finished Environment model, textures, and renders from group project