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MAA 4400: 3d Characters for Animation Production

Students will concept characters from established narratives, then create the models and textures needed for these to become rigged and animated in collaboration with the students in the MA4403 Production Team course. Emphasis is on cohesive design, a sense of developed style, and adherence to technical standards.

 

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Week 9: Materials and Hair

Due at the start of class in week 10:
Characters with appropriate materials, hair, fur and clothing as needed


After setting up my lighting (see the Understanding Sub-Surface Scattering demo below for a look at my scene), and adding in an Ambient Occlusion pass, I create my materials with textures applied. I have a Sub-surface scattering material set up for the skin, MIA_Material_X for the buttons and shoes (I use the X node since I need to attach a normal map; bump and normal mapping is not supported in the regular MIA_Material). I am using regular Maya Blinn Materials for the clothing. Then I added the hair. I used a dynamic hair system, but set the controls to static so that the dynamic properties are off.
Here is a render of where I am at after tweaking these properties:



Useful Materials, Hair, and Fur Tutorials
 
     

----continue to the week 10 notes on rigging, lighting, and turntables now-------

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