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Click on the images below for links to Video Tutorials. This series covers creating a Toy Chicken from 3d Sphere NURBS Primatives and Cube Polygon Primatives in Maya. All images and videos are copyright Andrew Klein.

Part 1 of 6, this video from Andrew Klein (www.andrewklein.net) covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
Part 2 of 6, this video from Andrew Klein (www.andrewklein.net) covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
In Part 3 of 6, this video from Andrew Klein (www.andrewklein.net) includes inserting isoparms, attaching surfaces, and using the hypergraph.
In Part 4 of 6, this video from Andrew Klein (www.andrewklein.net) looks at using additional spheres to add wings, waddle and comb to the toy, then covers grouping and naming these elements in the hypergraph.

In Part 5 of 6, this video from Andrew Klein (www.andrewklein.net) looks at using polygon geometry to create the feet. Insert Edge Loop, Extrude, and Keep Faces Together are covered.

In Part 6 of 6, this video from Andrew Klein (www.andrewklein.net)looks at finishing the model by Smoothing, Extruding and Creating the Beak and Base.