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| Click on the images below for links to Video Tutorials. This series covers creating a Toy Chicken from 3d Sphere NURBS Primatives and Cube Polygon Primatives in Maya. All images and videos are copyright Andrew Klein. | |
Part 1 of 6, this video from Andrew Klein (www.andrewklein.net) covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken. |
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Part 2 of 6, this video from Andrew Klein (www.andrewklein.net) covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special. |
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In Part 3 of 6, this video from Andrew Klein (www.andrewklein.net) includes inserting isoparms, attaching surfaces, and using the hypergraph. |
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In Part 4 of 6, this video from Andrew Klein (www.andrewklein.net) looks at using additional spheres to add wings, waddle and comb to the toy, then covers grouping and naming these elements in the hypergraph. |
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In Part 5 of 6, this video from Andrew Klein (www.andrewklein.net) looks at using polygon geometry to create the feet. Insert Edge Loop, Extrude, and Keep Faces Together are covered. |
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In Part 6 of 6, this video from Andrew Klein (www.andrewklein.net)looks at finishing the model by Smoothing, Extruding and Creating the Beak and Base. |
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