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| Click on the images below for links to Video Tutorials. This series covers creating an airplane using a box modeling method in Maya, with the first couple videos discussing proper setup procedure for inserting image planes, and setting a project. All images and videos are copyright Andrew Klein. | |
In part 1 of this 10 part series, Andrew Klein (www.andrewklein.net) covers cropping images and changing levels in Photoshop to create suitable image planes for Maya |
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In part 2 of this 10 part series, Andrew Klein (www.andrewklein.net) looks at creating and setting a project in Maya. |
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In part 3 of this 10 part series, Andrew Klein (www.andrewklein.net) examines importing and repositioning our first image plane, the top-down image. |
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In part 4 of 10 of this series, Andrew Klein (www.andrewklein.net) looks at how to align the remaining 2 image planes so that they match the top-down "master" view. This is done through the use of polygon planes which act as rulers. |
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In video 5 of 10 from Andrew Klein (www.andrewklein.net), we begin actually modeling our aircraft from the box modeling method. By starting out with a cube, setting the initial creation values and moving verticies to match the blueprints, the form is created. Then the model is split in half and a duplicate instance is made to keep the model symmetrical. |
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In video 6 of 10, Andrew Klein (www.andrewklein.net) rounds out the otherwise very boxy plane, and creates the first extrusion for the wings. This video introduces the extrude function and the insert edge loop function. |
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In part 7 of 10, Andrew Klein (www.andrewklein.net) covers extruding out the main wings and inserting edgeloops for more detail. |
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In part 8 or 10, Andrew Klein (www.andrewklein.net) looks at extruding out the back wings, the tail fin and begins the cockpit. |
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In part 9 of 10, Andrew Klein (www.andrewklein.net) finishes the airplane cockpit and creates the air intake on the lowerside. At this time, he introduces the append polygon tool. |
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| ; | In the final video of this series, Andrew Klein (www.andrewklein.net) introduces the combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor. |