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Click on the images below for links to Video Tutorials. This series covers how to create a hand using a box modeling approach with polygon geometry. All images and videos are copyright Andrew Klein.

In part 1 of 5, Andrew Klein (www.andrewklein.net) looks at the basic shape of a hand, and creates a polygon cube with the correct initial parameters to begin box modeling one. Verticies are edited and normals are softened.

In part 2 of 5, Andrew Klein (www.andrewklein.net) uses the extrude tool, and the insert edgeloop tool to define the first the finger.
Part 3 of 5 of this series by Andrew Klein (www.andrewklein.net) examines how to duplicate the first finger to act as the 4 others. Combining meshes so they are ready to have their components merged is also covered.
In part 4 of 5, Andrew Klein (www.andrewklein.net) uses the append polygon tool to connect the next 3 fingers. The Split polygon tool is then used to make sure the gridflow remains as quads, and finally, the thumb is positioned.

In the final video of this series, Andrew Klein (www.andrewklein) examines how to connect the thumb to complete the hand.

For a Look at UVing the hand, please watch these two videos: