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| Courses Taught: | ||||
MA1112: Drawing and Anatomy |
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| MA1134: Principles of 3d Modeling Through critical analysis, the student will apply basic design principles to the solution of visual problems using elements of 3D design. The student will conceptualize 3D coordinate systems, construct 3D models, and perform mathematical computations as they apply to geometric construction. |
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| GA2211: Hard Surface and Organic Modeling This course covers advanced modeling techniques used for building organic and hard surface objects and environments. |
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| GA3311: Materials and Lighting In this class students will be introduced to materials, textures and lighting strategies to add detail and realism to objects without adding complexity to the model. Students will simulate real world surfaces containing reflection radiosity and other effects. |
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| MA3312: Advanced Texturing and Lighting In this course the students will learn to apply traditional paint concepts, tools, and techniques for use in computer animation. They will develop critical ideas for surface treatment, texture, and lighting and demonstrate the layering of light in space to create mood, emotion and theme. Furthermore, they will demonstrate an understanding of global illumination, final gather, Radiosity, and HDRI. Finally, upon completion they will be able to critically understand how light affects a surfaces’ color based on material: Diffusion, Gloss, Specularity, Reflectivity, Translucence, and Ambience. |
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| GA3324: Character Modeling This course covers advanced modeling techniques for building 3 dimensional characters. Students wil explore techniques of character modeling to include various approaches to figure construction. |
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| MA4400: Characters for Animation Production Students will concept characters from established narratives, then create the models and textures needed for these to become rigged and animated in collaboration with the students in the MA4403 Production Team course. Emphasis is on cohesive design, a sense of developed style, and adherence to technical standards. |
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| MA4411: Animation Portfolio Production In this course students will complete portfolio pieces, organize them for presentation, and focus on works that reflect and enhance their individual strengths in computer animation. This course enables students to define and pursue their career path. |
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| GA4412: Game Art Senior Project 1 GA4422: Game Art Senior Project 2 Students select an area to research and develop their portfolio projects. The emphasis is on quantitative and qualitative results. Additionally, students prepare, present and defend a project suitable for professional presentation. Due to the nature of this class, there is no class site. CLICK HERE FOR THE SYLLABUS |
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| MA4435: Advanced 3d Modeling and Texturing GA4435: Advanced Game Modeling and Texturing The Purpose of this course is to introduce advance concepts for modeling, texturing, and rendering through the combination of Maya, Photoshop and Zbrush. Focusing on various pipelines, this course covers concepts such as displacement mapping, normal mapping, Zspheres and their skinning processes, and 2.5 illustration. |
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| CA###: Computer Animation MFA class links These Graduate level courses in the Computer Animation Program are meant to give MFA students an in depth look at various topics such as Texuring, Lighting, Modeling, and Rendering. Using applications such as Maya, Photoshop, Zbrush, and Headus, these classes are independantly driven and a forum for discussion and critique. Each quarter these classes are uniquely tailored the students that are in the class based on the needs of their MFA projects. |
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"The best advice I have ever given students who have studied under me is this:
Educate yourself, Do not let me educate you" -Walt Disney |